Audio
“That’s Cat” is mostly dependant on the images, interaction and graphics to engage the user but as with any interactive animation or mainly visual application audio adds another level to the overall experience.
We are very aware of the importance of audio within our project. This will breath new life into our character and almost humanise this creature communicating with our users. We want to try to connect with as many of the users senses as possible and sound is a huge part of this.
As soon as the user starts our application we want to capture their attention and this will be done through our attractive graphics, character interactions and audio. We will create as many of our sound effects as possible and this will be done in the sound booths of DKIT. For any musical interludes we will use royalty free music available online, these will be minimal and mostly brief. To edit and ad effects to our audio we will use the software Pro Tools which is available in DKIT and we may also use Soundbooth for any additional special effects.
The majority of our sound effects will be the types of sounds a person makes on a minute to minute basis. The reason for this is that although our main character is a Cat we want to fall into the cartoon/animation genre and the most commonly found sound effects are ones which the user can identify with thus creating a stronger emotional attachment to our character.
Some examples of the types of sound effects we will be recording:
- · Laughing
- · Crying
- · Clapping
- · Groan
- · Scream
- · Pant
- · Deep breath (shocked)
- · Footsteps
- Pop
- Birds tweeting
- Traffic noises
- Rock music as background audio
- Classical music
- Newsflash theme music
- "Hmmm"
- Yawning
- "Grrrr"
- "Wahey"
- Drag effect
- Footsteps
- Slap
- zip noise
- Newspaper crunch
Paula
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